/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Mulgore
SD%Complete: 100
SDComment: Support for quest: 11129, 772
SDCategory: Mulgore
EndScriptData */

/* ContentData
npc_skorn_whitecloud
npc_kyle_frenzied
npc_plains_vision
EndContentData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"

/*######
# npc_skorn_whitecloud
######*/

#define GOSSIP_SW "Tell me a story, Skorn."





enum eKyle
{
    EMOTE_SEE_LUNCH         = -1000340,
    EMOTE_EAT_LUNCH         = -1000341,
    EMOTE_DANCE             = -1000342,

    SPELL_LUNCH             = 42222,
    NPC_KYLE_FRENZIED       = 23616,
    NPC_KYLE_FRIENDLY       = 23622,
    POINT_ID                = 1
};






/*#####
# npc_plains_vision
######*/

float wp_plain_vision[50][3] =
{
    { -2226.32f,  -408.095f,   -9.36235f},
    { -2203.04f,  -437.212f,   -5.72498f},
    { -2163.91f,  -457.851f,   -7.09049f},
    { -2123.87f,  -448.137f,   -9.29591f},
    { -2104.66f,  -427.166f,   -6.49513f},
    { -2101.48f,  -422.826f,   -5.3567f},
    { -2097.56f,  -417.083f,   -7.16716f},
    { -2084.87f,  -398.626f,   -9.88973f},
    { -2072.71f,  -382.324f,   -10.2488f},
    { -2054.05f,  -356.728f,   -6.22468f},
    { -2051.8f,   -353.645f,   -5.35791f},
    { -2049.08f,  -349.912f,   -6.15723f},
    { -2030.6f,   -310.724f,   -9.59302f},
    { -2002.15f,  -249.308f,   -10.8124f},
    { -1972.85f,  -195.811f,   -10.6316f},
    { -1940.93f,  -147.652f,   -11.7055f},
    { -1888.06f,  -81.943f,    -11.4404f},
    { -1837.05f,  -34.0109f,   -12.258f},
    { -1796.12f,  -14.6462f,   -10.3581f},
    { -1732.61f,  -4.27746f,   -10.0213f},
    { -1688.94f,  -0.829945f,  -11.7103f},
    { -1681.32f,  13.0313f,    -9.48056f},
    { -1677.04f,  36.8349f,    -7.10318f},
    { -1675.2f,   68.559f,     -8.95384f},
    { -1676.57f,  89.023f,     -9.65104f},
    { -1678.16f,  110.939f,    -10.1782f},
    { -1677.86f,  128.681f,    -5.73869f},
    { -1675.27f,  144.324f,    -3.47916f},
    { -1671.7f,   163.169f,    -1.23098f},
    { -1666.61f,  181.584f,    5.26145f},
    { -1661.51f,  196.154f,    8.95252f},
    { -1655.47f,  210.811f,    8.38727f},
    { -1647.07f,  226.947f,    5.27755f},
    { -1621.65f,  232.91f,     2.69579f},
    { -1600.23f,  237.641f,    2.98539f},
    { -1576.07f,  242.546f,    4.66541f},
    { -1554.57f,  248.494f,    6.60377f},
    { -1547.53f,  259.302f,    10.6741f},
    { -1541.7f,   269.847f,    16.4418f},
    { -1539.83f,  278.989f,    21.0597f},
    { -1540.16f,  290.219f,    27.8247f},
    { -1538.99f,  298.983f,    34.0032f},
    { -1540.38f,  307.337f,    41.3557f},
    { -1536.61f,  314.884f,    48.0179f},
    { -1532.42f,  323.277f,    55.6667f},
    { -1528.77f,  329.774f,    61.1525f},
    { -1525.65f,  333.18f,     63.2161f},
    { -1517.01f,  350.713f,    62.4286f},
    { -1511.39f,  362.537f,    62.4539f},
    { -1508.68f,  366.822f,    62.733f}
};





/*#####
#
######*/




class npc_skorn_whitecloud : public CreatureScript
{
public: 
    npc_skorn_whitecloud() : CreatureScript("npc_skorn_whitecloud") { }
    

    

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) override
    {
        if (pCreature->IsQuestGiver())
            pPlayer->PrepareQuestMenu(pCreature->GetGUID());
    
        if (!pPlayer->GetQuestRewardStatus(770))
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
    
        pPlayer->SEND_GOSSIP_MENU(522, pCreature->GetGUID());
    
        return true;
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) override
    {
        if (uiAction == GOSSIP_ACTION_INFO_DEF)
            pPlayer->SEND_GOSSIP_MENU(523, pCreature->GetGUID());
    
        return true;
    }
    

    

    
};

class npc_kyle_the_frenzied : public CreatureScript
{
public: 
    npc_kyle_the_frenzied() : CreatureScript("npc_kyle_the_frenzied") { }
    struct npc_kyle_the_frenziedAI : public ScriptedAI
    {
        npc_kyle_the_frenziedAI(Creature* pCreature) : ScriptedAI(pCreature)
        {
            Reset();
        }
    
        bool m_bEvent;
        bool m_bIsMovingToLunch;
        uint64 m_uiPlayerGUID;
        uint32 m_uiEventTimer;
        uint8 m_uiEventPhase;
    
        void Reset()
        {
            m_bEvent = false;
            m_bIsMovingToLunch = false;
            m_uiPlayerGUID = 0;
            m_uiEventTimer = 5000;
            m_uiEventPhase = 0;
    
            if (me->GetEntry() == NPC_KYLE_FRIENDLY)
                me->UpdateEntry(NPC_KYLE_FRENZIED);
        }
    
        void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
        {
            if (!me->GetVictim() && !m_bEvent && pSpell->Id == SPELL_LUNCH)
            {
                if (pCaster->GetTypeId() == TYPEID_PLAYER)
                    m_uiPlayerGUID = pCaster->GetGUID();
    
                if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
                {
                    me->GetMotionMaster()->MovementExpired();
                    me->GetMotionMaster()->MoveIdle();
                    me->StopMoving();
                }
    
                m_bEvent = true;
                DoScriptText(EMOTE_SEE_LUNCH, me);
                me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
            }
        }
    
        void MovementInform(uint32 uiType, uint32 uiPointId)
        {
            if (uiType != POINT_MOTION_TYPE || !m_bEvent)
                return;
    
            if (uiPointId == POINT_ID)
                m_bIsMovingToLunch = false;
        }
    
        void UpdateAI(const uint32 diff)
        {
            if (m_bEvent)
            {
                if (m_bIsMovingToLunch)
                    return;
    
                if (m_uiEventTimer < diff)
                {
                    m_uiEventTimer = 5000;
                    ++m_uiEventPhase;
    
                    switch (m_uiEventPhase)
                    {
                    case 1:
                        if (/*Player* pPlayer = */Unit::GetPlayer(*me, m_uiPlayerGUID))
                        {
                            if (GameObject* pGo = GameObject::GetGameObject(*me, SPELL_LUNCH))
                            {
                                m_bIsMovingToLunch = true;
                                me->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ());
                            }
                        }
                        break;
                    case 2:
                        DoScriptText(EMOTE_EAT_LUNCH, me);
                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
                        break;
                    case 3:
                        if (Player* pPlayer = Unit::GetPlayer(*me, m_uiPlayerGUID))
                            pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID());
    
                        me->UpdateEntry(NPC_KYLE_FRIENDLY);
                        break;
                    case 4:
                        m_uiEventTimer = 30000;
                        DoScriptText(EMOTE_DANCE, me);
                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
                        break;
                    case 5:
                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
                        Reset();
                        me->GetMotionMaster()->Clear();
                        break;
                    }
                }
                else
                    m_uiEventTimer -= diff;
            }
        }
    };

    

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return new npc_kyle_the_frenziedAI(pCreature);
    }

    

    
};

class npc_plains_vision : public CreatureScript
{
public: 
    npc_plains_vision() : CreatureScript("npc_plains_vision") { }
    struct npc_plains_visionAI  : public ScriptedAI
    {
        npc_plains_visionAI(Creature* c) : ScriptedAI(c) {}
    
        bool newWaypoint;
        uint8 WayPointId;
        uint8 amountWP;
    
        void Reset()
        {
            WayPointId = 0;
            newWaypoint = true;
            amountWP  = 49;
        }
    
        void EnterCombat(Unit* /*who*/) {}
    
        void MovementInform(uint32 type, uint32 id)
        {
            if (type != POINT_MOTION_TYPE)
                return;
    
            if (id < amountWP)
            {
                ++WayPointId;
                newWaypoint = true;
            }
            else
            {
                me->setDeathState(JUST_DIED);
                me->RemoveCorpse();
            }
        }
    
        void UpdateAI(const uint32 /*diff*/)
        {
            if (newWaypoint)
            {
                me->GetMotionMaster()->MovePoint(WayPointId, wp_plain_vision[WayPointId][0], wp_plain_vision[WayPointId][1], wp_plain_vision[WayPointId][2]);
                newWaypoint = false;
            }
        }
    };

    

     CreatureAI* GetAI(Creature* pCreature) const
    {
        return new npc_plains_visionAI (pCreature);
    }
};


void AddSC_mulgore()
{
    new npc_skorn_whitecloud();
    new npc_kyle_the_frenzied();
    new npc_plains_vision();

}

